期中作品
賽車遊戲
先利用上周所教的程式
讓場景旋轉
但Z軸沒做調整
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector [][] pt = new PVector[5][50];
void setup(){
size(640,480,P3D);
colorMode(HSB, 100);
for(int f=0;f<5;f++)
for(int i=0;i<50;i++)
pt[f][i] = new PVector(0,0,0);
leap = new LeapMotion(this);
}
void draw(){
background(0);
stroke(#30BF99);
for(int f=0;f<5;f++)
for(int i=49;i>0;i--){pt[f][i].x=pt[f][i-1].x;pt[f][i].y=pt[f][i-1].y;pt[f][i].z=pt[f][i-1].z;}
for(Hand hand : leap.getHands()){
for(Finger finger : hand.getFingers()){
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x = now.x;
pt[f][0].y = now.y;
if(f==1) println(now);
}
}
translate(width/2, height/2);
rotateY(radians(frameCount));
translate(-width/2, -height/2);
for(int f=0;f<5;f++){
stroke(f*20, 100,100);
for(int i=1;i<10;i++)
line(pt[f][i].x,pt[f][i].y,pt[f][i].z,pt[f][i-1].x,pt[f][i-1].y,pt[f][i-1].z);
}
}
網格
3D畫線
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector [][] pt = new PVector[5][50];
void setup(){
size(640,480,P3D);
colorMode(HSB, 100);
for(int f=0;f<5;f++)
for(int i=0;i<50;i++)
pt[f][i] = new PVector(0,0,0);
leap = new LeapMotion(this);
}
void draw(){
background(0);
stroke(#30BF99);
for(int f=0;f<5;f++)
for(int i=49;i>0;i--){pt[f][i].x=pt[f][i-1].x;pt[f][i].y=pt[f][i-1].y;pt[f][i].z=pt[f][i-1].z;}
for(Hand hand : leap.getHands()){
for(Finger finger : hand.getFingers()){
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x = now.x;
pt[f][0].y = now.y;
pt[f][0].z = now.z*2-90;
if(f==1) println(now);
}
}
translate(width/2, height/2);
rotateY(radians(frameCount/4.0));
translate(-width/2, -height/2, 0);
for(int f=0;f<5;f++){
stroke(f*20, 100,100);
for(int i=1;i<30;i++)
line(pt[f][i].x,pt[f][i].y,pt[f][i].z,pt[f][i-1].x,pt[f][i-1].y,pt[f][i-1].z);
}
stroke(60, 100, 100);
for(int i=0;i<640;i+=20)
for(int j=0; j<480; j+=20){
noFill();
rect(i,j,20,20);
}
}
左手調色盤
右手畫筆
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(640, 480, P3D);
leap = new LeapMotion(this);
}
void draw() {
background(255);
for (Hand hand : leap.getHands ()) {
PVector pos = hand.getPosition();
if (hand.isLeft()) {
ellipse(pos.x, pos.y, 200, 100);
} else if (hand.isRight()) {
rect(pos.x, pos.y, 10, 100);
}
}
}
調色盤顏色
畫筆碰到顏色改變

import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(640, 480, P3D);
leap = new LeapMotion(this);
leftPos= new PVector(0,0,0);
}
color nowColor = color(0,0,0);
PVector leftPos;
void draw() {
background(255);
for (Hand hand : leap.getHands ()) {
PVector pos = hand.getPosition();
if (hand.isLeft()) {
noFill(); ellipse(pos.x, pos.y, 150, 75);
fill(255,0,0); ellipse(pos.x+110, pos.y, 70,40);
fill(255,255,0); ellipse(pos.x+85, pos.y-35, 70,40);
fill(0,255,0); ellipse(pos.x+25, pos.y-55, 70,40);
fill(0,255,255); ellipse(pos.x-45, pos.y-50, 70,40);
fill(255,0,255); ellipse(pos.x-100, pos.y-25, 70,40);
leftPos = pos;
} else if (hand.isRight()) {
fill(nowColor); rect(pos.x, pos.y, 10, 100);
if(dist(pos.x, pos.y, leftPos.x+110, leftPos.y) <30)
{nowColor = color(255,0,0);}
if(dist(pos.x, pos.y, leftPos.x+85, leftPos.y-35) <30)
{nowColor = color(255,255,0);}
if(dist(pos.x, pos.y, leftPos.x+25, leftPos.y-55) <30)
{nowColor = color(0,255,0);}
if(dist(pos.x, pos.y, leftPos.x-45, leftPos.y-50) <30)
{nowColor = color(0,255,255);}
if(dist(pos.x, pos.y, leftPos.x-100, leftPos.y-25) <30)
{nowColor = color(255,0,255);}
}
}
}
左手調色盤
右手畫筆
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(640, 480, P3D);
leap = new LeapMotion(this);
}
void draw() {
background(255);
for (Hand hand : leap.getHands ()) {
PVector pos = hand.getPosition();
if (hand.isLeft()) {
ellipse(pos.x, pos.y, 200, 100);
} else if (hand.isRight()) {
rect(pos.x, pos.y, 10, 100);
}
}
}
調色盤顏色
畫筆碰到顏色改變

import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup() {
size(640, 480, P3D);
leap = new LeapMotion(this);
leftPos= new PVector(0,0,0);
}
color nowColor = color(0,0,0);
PVector leftPos;
void draw() {
background(255);
for (Hand hand : leap.getHands ()) {
PVector pos = hand.getPosition();
if (hand.isLeft()) {
noFill(); ellipse(pos.x, pos.y, 150, 75);
fill(255,0,0); ellipse(pos.x+110, pos.y, 70,40);
fill(255,255,0); ellipse(pos.x+85, pos.y-35, 70,40);
fill(0,255,0); ellipse(pos.x+25, pos.y-55, 70,40);
fill(0,255,255); ellipse(pos.x-45, pos.y-50, 70,40);
fill(255,0,255); ellipse(pos.x-100, pos.y-25, 70,40);
leftPos = pos;
} else if (hand.isRight()) {
fill(nowColor); rect(pos.x, pos.y, 10, 100);
if(dist(pos.x, pos.y, leftPos.x+110, leftPos.y) <30)
{nowColor = color(255,0,0);}
if(dist(pos.x, pos.y, leftPos.x+85, leftPos.y-35) <30)
{nowColor = color(255,255,0);}
if(dist(pos.x, pos.y, leftPos.x+25, leftPos.y-55) <30)
{nowColor = color(0,255,0);}
if(dist(pos.x, pos.y, leftPos.x-45, leftPos.y-50) <30)
{nowColor = color(0,255,255);}
if(dist(pos.x, pos.y, leftPos.x-100, leftPos.y-25) <30)
{nowColor = color(255,0,255);}
}
}
}
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