import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,400);
leap = new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand:leap.getHands()){
Finger finger_index = hand.getIndexFinger();
finger_index.draw();
}
}
找出食指~~~
import de.voidplus.leapmotion.*;
LeapMotion leap;
void setup(){
size(600,400,P3D);
leap = new LeapMotion(this);
}
void draw(){
background(255);
for(Hand hand : leap.getHands()){
Finger finger_index = hand.getIndexFinger();
finger_index.draw();
PVector pos = finger_index.getPosition();
PVector dir = finger_index.getDirection();
println(pos);
println(dir);
}
lights();
fill(255,0,0);
translate(width/2, height/2);
rotateY(radians(frameCount));
box(300,100,100);
}
多個東西再轉 @@"
LeapMotion leap;
void setup(){
size(640,400,P3D);
leap = new LeapMotion(this);
}
PVector pos=null,dir=null;
void draw(){
background(255);
for(Hand hand:leap.getHands()){
Finger finger_index = hand.getIndexFinger();
finger_index.draw();
pos = finger_index.getPosition();
dir = finger_index.getDirection();
}
lights();
fill(#958D2C);
pushMatrix();
translate(width/2,height/2);
for(int i=0;i<10;i++){
if(dir!=null) translate(dir.x*10*i,dir.y*10*i,dir.z*10*i);
sphere(40);
}
popMatrix();
}
多出了某一根.......
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pos = null, dir=null;
PVector []bullet = new PVector[10];
PVector []bullet_dir = new PVector[10];
int bulletNow = 0;
void setup(){
size(640, 480,P3D);
leap = new LeapMotion(this);
for (int i=0;i<10;i++){
bullet[i] = new PVector(0,0,0);
bullet_dir[i] = new PVector(0,0,0);
}
}
void draw() {
background(255);
for (Hand hand : leap.getHands ()) {
Finger finger_index = hand.getIndexFinger();
finger_index.draw();
pos = finger_index.getPosition();
dir = finger_index.getDirection();
println(pos);
println(dir);
}
lights();
fill(#36F50C);
translate(width/2, height/2);
pushMatrix();
for (int i=0;i<10;i++){
if (dir!=null){
translate(dir.x*10*i,dir.y*10*i,dir.z*10*i);
sphere(40);
}
}
popMatrix();
pushMatrix();
fill(#36F50C);
for (int i=0;i<10;i++)
{
pushMatrix();
translate(bullet[i].x,bullet[i].y,bullet[i].z);
sphere(50);
bullet[i].x+=bullet_dir[i].x;
bullet[i].y+=bullet_dir[i].y;
bullet[i].z+=bullet_dir[i].z;
popMatrix();
}
popMatrix();
}
void keyPressed(){
bullet[bulletNow].x=0;
bullet[bulletNow].y=0;
bullet[bulletNow].z=0;
bullet_dir[bulletNow].x=dir.x*5;
bullet_dir[bulletNow].y=dir.y*5;
bullet_dir[bulletNow].z=dir.z*5;
bulletNow++;
if(bulletNow>=10)
bulletNow=0;
}
一直射的一根~~
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector pos=null;
PVector dir= null;
PVector ball=null;
void setup()
{
size(800,600,P3D);
leap = new LeapMotion(this);
pos = new PVector(300,200,0);
ball = new PVector(0,0,0);
}
void draw()
{
background(255);
ball.x+=2;
ball.y+=2;
for(Hand hand : leap.getHands())
{
pos=hand.getPosition();
}
fill(255,0,0);
pushMatrix();
translate(pos.x,pos.y,pos.z);
box(30,30,30);
popMatrix();
pushMatrix();
translate(ball.x,ball.y);
sphere(30);
if(dist(ball.x,ball.y,pos.x,pos.y)<30)background(255,0,0);
popMatrix();
}
就撞到變紅色....
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