複習上禮拜進度
畫出 2D五隻手指頭
示範程式碼:
import de.voidplus.leapmotion.*;
LeapMotion leap;
PVector [][] pt = new PVector[5][100];
void setup() {
size(800, 500, P3D);
for(int f=0;f<5;f++){
for(int i=0; i<100;i++) pt[f][i] = new PVector(0,0,0);
}
leap = new LeapMotion(this);
colorMode(HSB,100);
}
void draw() {
background(0);
for(int f=0;f<5;f++){
for(int i=99;i>0;i--){ pt[f][i].x=pt[f][i-1].x; pt[f][i].y=pt[f][i-1].y; }
}
for(Hand hand : leap.getHands() ){
for(Finger finger : hand.getFingers() ){
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x=now.x;
pt[f][0].y=now.y;
}
}
for(int f=0;f<5;f++){
stroke(f*20, 100, 100);
for(int i=1;i<100;i++)
line(pt[f][i].x, pt[f][i].y, pt[f][i].z, pt[f][i-1].x, pt[f][i-1].y, pt[f][i-1].z);
}
}
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新進度
畫出 3D五隻手指頭
示範程式碼:
import de.voidplus.leapmotion.*;//LeapMotion標頭檔
LeapMotion leap;
PVector [][] pt = new PVector[5][50];
//PVector pt1,pt2,pt3,pt4,pt5,pt6,pt7,pt8,pt9,pt10;
void setup(){
size(640,480,P3D);
colorMode(HSB, 100);
for(int f=0;f<5;f++)
for(int i=0;i<50;i++)
pt[f][i] = new PVector(0,0,0);
leap = new LeapMotion(this);//LeapMotion起始值
}
void draw(){
background(0);
stroke(#30BF99);
for(int f=0;f<5;f++)
for(int i=49;i>0;i--){pt[f][i].x=pt[f][i-1].x;pt[f][i].y=pt[f][i-1].y;pt[f][i].z=pt[f][i-1].z;}
for(Hand hand : leap.getHands()){//抓取手
for(Finger finger : hand.getFingers()){//抓取手指
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x = now.x;
pt[f][0].y = now.y;
}
}
translate(width/2, height/2);
rotateY(radians(frameCount));
translate(-width/2, -height/2);
for(int f=0;f<5;f++){
stroke(f*20, 100,100);
for(int i=1;i<10;i++)
line(pt[f][i].x,pt[f][i].y,pt[f][i].z,pt[f][i-1].x,pt[f][i-1].y,pt[f][i-1].z);
}
}
畫出 3D五隻手指頭
示範程式碼:
import de.voidplus.leapmotion.*;//LeapMotion標頭檔
LeapMotion leap;
PVector [][] pt = new PVector[5][50];
//PVector pt1,pt2,pt3,pt4,pt5,pt6,pt7,pt8,pt9,pt10;
void setup() {
size(640, 480, P3D);
colorMode(HSB, 100);
for (int f=0; f<5; f++)
for (int i=0; i<50; i++)
pt[f][i] = new PVector(0, 0, 0);
leap = new LeapMotion(this);//LeapMotion起始值
}
void draw() {
background(0);
stroke(#30BF99);
for (int f=0; f<5; f++)
for (int i=49; i>0; i--) {
pt[f][i].x=pt[f][i-1].x;
pt[f][i].y=pt[f][i-1].y;
pt[f][i].z=pt[f][i-1].z;
}
for (Hand hand : leap.getHands ()) {//抓取手
for (Finger finger : hand.getFingers ()) {//抓取手指
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x = now.x;
pt[f][0].y = now.y;
pt[f][0].z = now.z*2-90;
if (f==1) println(now);
}
}
translate(width/2, height/2, 0 );
rotateY(radians(frameCount/4.0));
translate(-width/2, -height/2, 0);
for (int f=0; f<5; f++) {
stroke(f*20, 100, 100);
for (int i=1; i<50; i++)
line(pt[f][i].x, pt[f][i].y, pt[f][i].z, pt[f][i-1].x, pt[f][i-1].y, pt[f][i-1].z);
}
stroke(60, 100, 100);
for (int i=0; i<640; i+=20)
for (int j=0; j<4801; j+=20) {
noFill();
rect(i, j, 20, 20);
}
}
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期中作品預想:
改變成象棋或其他棋類、紙牌類遊戲!!!
---------------------------------------------------------------------------------
LeapMotion leap;
PVector [][] pt = new PVector[5][100];
void setup() {
size(800, 500, P3D);
for(int f=0;f<5;f++){
for(int i=0; i<100;i++) pt[f][i] = new PVector(0,0,0);
}
leap = new LeapMotion(this);
colorMode(HSB,100);
}
void draw() {
background(0);
for(int f=0;f<5;f++){
for(int i=99;i>0;i--){ pt[f][i].x=pt[f][i-1].x; pt[f][i].y=pt[f][i-1].y; }
}
for(Hand hand : leap.getHands() ){
for(Finger finger : hand.getFingers() ){
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x=now.x;
pt[f][0].y=now.y;
}
}
for(int f=0;f<5;f++){
stroke(f*20, 100, 100);
for(int i=1;i<100;i++)
line(pt[f][i].x, pt[f][i].y, pt[f][i].z, pt[f][i-1].x, pt[f][i-1].y, pt[f][i-1].z);
}
}
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新進度
畫出 3D五隻手指頭
示範程式碼:
import de.voidplus.leapmotion.*;//LeapMotion標頭檔
LeapMotion leap;
PVector [][] pt = new PVector[5][50];
//PVector pt1,pt2,pt3,pt4,pt5,pt6,pt7,pt8,pt9,pt10;
void setup(){
size(640,480,P3D);
colorMode(HSB, 100);
for(int f=0;f<5;f++)
for(int i=0;i<50;i++)
pt[f][i] = new PVector(0,0,0);
leap = new LeapMotion(this);//LeapMotion起始值
}
void draw(){
background(0);
stroke(#30BF99);
for(int f=0;f<5;f++)
for(int i=49;i>0;i--){pt[f][i].x=pt[f][i-1].x;pt[f][i].y=pt[f][i-1].y;pt[f][i].z=pt[f][i-1].z;}
for(Hand hand : leap.getHands()){//抓取手
for(Finger finger : hand.getFingers()){//抓取手指
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x = now.x;
pt[f][0].y = now.y;
}
}
translate(width/2, height/2);
rotateY(radians(frameCount));
translate(-width/2, -height/2);
for(int f=0;f<5;f++){
stroke(f*20, 100,100);
for(int i=1;i<10;i++)
line(pt[f][i].x,pt[f][i].y,pt[f][i].z,pt[f][i-1].x,pt[f][i-1].y,pt[f][i-1].z);
}
}
畫出 3D五隻手指頭
示範程式碼:
import de.voidplus.leapmotion.*;//LeapMotion標頭檔
LeapMotion leap;
PVector [][] pt = new PVector[5][50];
//PVector pt1,pt2,pt3,pt4,pt5,pt6,pt7,pt8,pt9,pt10;
void setup() {
size(640, 480, P3D);
colorMode(HSB, 100);
for (int f=0; f<5; f++)
for (int i=0; i<50; i++)
pt[f][i] = new PVector(0, 0, 0);
leap = new LeapMotion(this);//LeapMotion起始值
}
void draw() {
background(0);
stroke(#30BF99);
for (int f=0; f<5; f++)
for (int i=49; i>0; i--) {
pt[f][i].x=pt[f][i-1].x;
pt[f][i].y=pt[f][i-1].y;
pt[f][i].z=pt[f][i-1].z;
}
for (Hand hand : leap.getHands ()) {//抓取手
for (Finger finger : hand.getFingers ()) {//抓取手指
int f=finger.getType();
PVector now = finger.getPosition();
pt[f][0].x = now.x;
pt[f][0].y = now.y;
pt[f][0].z = now.z*2-90;
if (f==1) println(now);
}
}
translate(width/2, height/2, 0 );
rotateY(radians(frameCount/4.0));
translate(-width/2, -height/2, 0);
for (int f=0; f<5; f++) {
stroke(f*20, 100, 100);
for (int i=1; i<50; i++)
line(pt[f][i].x, pt[f][i].y, pt[f][i].z, pt[f][i-1].x, pt[f][i-1].y, pt[f][i-1].z);
}
stroke(60, 100, 100);
for (int i=0; i<640; i+=20)
for (int j=0; j<4801; j+=20) {
noFill();
rect(i, j, 20, 20);
}
}
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期中作品預想:
改變成象棋或其他棋類、紙牌類遊戲!!!
---------------------------------------------------------------------------------
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