今日複習
找到手的節點
不過設的數據太大了
所以位置怪怪的

程式碼:
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
background(255);
image(openni.userImage(),0,0,300,200);
int [] userList = openni.getUsers();
//for(int i=0;i<userList.length;i++)
// int userID = userList[i];
PVector pos = new PVector(0,0,0);
for(int userID : userList){//跟橘色螢光筆相同意思(畫面中有多少人就偵測多少人(最多六人))
openni.getJointPositionSkeleton(userID,SimpleOpenNI.SKEL_LEFT_HAND,pos);//手的節點
}
ellipse(pos.x,pos.y,50,50);//畫點
println(pos);
}
void onNewUser(SimpleOpenNI curContext,int userId){//若有其他人進入畫面則偵測
openni.startTrackingSkeleton(userId);
}
程式碼:
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
background(255);
image(openni.userImage(),0,0,600,400);
int [] userList = openni.getUsers();
int [] array={1,2,3};
for(int i=0;i<10;i++){
}
/*for(int i=0;i<userList.length;i++){
int userID = userList[i];
}*/
PVector pos = new PVector(0,0,0);
PVector hand1 = new PVector(0,0,0);
PVector hand2 = new PVector(0,0,0);
PVector head = new PVector(0,0,0);
for(int userID : userList){
openni.getJointPositionSkeleton(userID,SimpleOpenNI.SKEL_LEFT_HAND,pos);
openni.convertRealWorldToProjective(pos,hand1);//把pos的值給hand1(偵測現實中的左手)
fill(0,0,255);ellipse(hand1.x,hand1.y,50,50);
openni.getJointPositionSkeleton(userID,SimpleOpenNI.SKEL_RIGHT_HAND,pos);
openni.convertRealWorldToProjective(pos,hand2);//把pos的值給hand2(偵測現實中的右手)
fill(0,0,255);ellipse(hand2.x,hand2.y,50,50);
openni.getJointPositionSkeleton(userID,SimpleOpenNI.SKEL_HEAD,pos);
openni.convertRealWorldToProjective(pos,head);//把pos的值給head(偵測現實中的頭)
fill(0,0,255);ellipse(head.x,head.y,50,50);
}
//ellipse(pos.x,pos.y,50,50);
//println(pos);
}
void onNewUser(SimpleOpenNI curContext,int userId){
openni.startTrackingSkeleton(userId);
}
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