打地鼠
安裝 Kinect sdk 以及 KinectDeveloperToolkit

2.執行Processing並將OpenNI放入...\processing2.2.1\modes\java\libraries
3.測試是否能執行
import SimpleOpenNI.*;
SimpleOpenNI show;
void setup()
{
size(640,480);
show=new SimpleOpenNI(this);
show.enableRGB();
show.enableDepth();
}
void draw()
{
show.update();
image(show.rgbImage(),0,0,320,240);
image(show.depthImage(),0,240,320,240);
}

2.執行Processing並將OpenNI放入...\processing2.2.1\modes\java\libraries
3.測試是否能執行
import SimpleOpenNI.*;
SimpleOpenNI show;
void setup()
{
size(640,480);
show=new SimpleOpenNI(this);
show.enableRGB();
show.enableDepth();
}
void draw()
{
show.update();
image(show.rgbImage(),0,0,320,240);
image(show.depthImage(),0,240,320,240);
}
左手
import SimpleOpenNI.*;
SimpleOpenNI show;
void setup()
{
size(640, 480);
show=new SimpleOpenNI(this);
show.enableRGB();
show.enableDepth();
show.enableUser();
}
float xpos(PVector pos)
{
return width/2+pos.x*500/pos.z;
}
float ypos(PVector pos)
{
return height/2-pos.y*500/pos.z;
}
void draw()
{
show.update();
background(255);
image(show.userImage(), 0, 0, 640, 480);
int [] userlist=show.getUsers();
PVector pos = new PVector(0, 0, 0);
for (int userId : show.getUsers ())
{
show.getJointPositionSkeleton(userId, SimpleOpenNI.SKEL_LEFT_HAND, pos);
}
ellipse(xpos(pos), ypos(pos), 50, 50);
}
void onNewUser(SimpleOpenNI curContext, int userId)
{
curContext.startTrackingSkeleton(userId);
}
全身
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
imgBG = loadImage("bg.png");
}
PImage imgBG;
void draw(){
openni.update();
background(255);
image(imgBG,0,0,640,480);
image(openni.userImage(),0,0,64,48);
int[]userList = openni.getUsers();
PVector pos = new PVector(0,0,0), hand1 = new PVector(0,0,0), hand2 = new PVector(0,0,0);
for(int userID : userList){
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(0,0,255);
ellipse(pos.x, pos.y, 50, 50);
hand1.set(pos);
hand1.z=0;
fill(0,0,255);
ellipse(pos.x/10, pos.y/10, 5, 5);
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_RIGHT_HAND, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(255,0,0);
ellipse(pos.x/10, pos.y/10, 5, 5);
fill(255,0,0);
ellipse(pos.x, pos.y, 50, 50);
hand2.set(pos);
hand2.z=0;
//openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_HEAD, pos);
//openni.convertRealWorldToProjective(pos, pos);
//fill(255,255,0);
//ellipse(pos.x, pos.y, 50, 50);
}
PVector mouse1 = new PVector(mouseX, mouseY, 0);
if(PVector.dist(mouse1, hand1)<100 || PVector.dist(mouse1, hand2)<100){
ellipse(mouseX, mouseY, 200, 200);
//fill(255,255,0);
}
}
void onNewUser(SimpleOpenNI curContext,int userId){
openni.startTrackingSkeleton(userId);
}
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