2016年5月17日 星期二

示範遊戲_打地鼠~~~

前置作業!!
下載下載下載


1. kinect SDK   
2. SimpleOpenNI

把SimpleOpenNI放在 文件 > Processing > libraries 


<i>左手會有一顆球

import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
  size(600,400);
  openni = new SimpleOpenNI(this);
  openni.enableRGB();
  openni.enableDepth();
  openni.enableUser();
}
void draw(){
  openni.update();
  background(255);
  image(openni.userImage(),0,0,300,200);
  int[]userList = openni.getUsers();
  PVector pos = new PVector(0,0,0);
  for(int userID : userList){
    openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
  }
  ellipse(pos.x, pos.y, 50, 50);
  println(pos);
}
void onNewUser(SimpleOpenNI curContext,int userId){
  openni.startTrackingSkeleton(userId);
}

<ii>頭 手 腳 會有球

import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
  size(600,400);
  openni = new SimpleOpenNI(this);
  openni.enableRGB();
  openni.enableDepth();
  openni.enableUser();
}
void draw(){
  openni.update();
  background(255);
  image(openni.userImage(),0,0,640,480);
  int[]userList = openni.getUsers();
  PVector pos = new PVector(0,0,0);
  for(int userID : userList){
    openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
    openni.convertRealWorldToProjective(pos, pos);
    fill(0,0,255);
    ellipse(pos.x, pos.y, 50, 50);
    openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_RIGHT_HAND, pos);
    openni.convertRealWorldToProjective(pos, pos);
    fill(255,0,0);
    ellipse(pos.x, pos.y, 50, 50);
    openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_HEAD, pos);
    openni.convertRealWorldToProjective(pos, pos);
    fill(255,255,0);
    ellipse(pos.x, pos.y, 50, 50);
  }
  ellipse(pos.x, pos.y, 50, 50);
  println(pos);
}
void onNewUser(SimpleOpenNI curContext,int userId){
  openni.startTrackingSkeleton(userId);
}


<iii>偵測到2隻手+碰到滑鼠

import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
  size(600,400);
  openni = new SimpleOpenNI(this);
  openni.enableRGB();
  openni.enableDepth();
  openni.enableUser();
  imgBG = loadImage("bg.png");
}
PImage imgBG;
void draw(){
  openni.update();
  background(255);
  image(imgBG,0,0,640,480);
  image(openni.userImage(),0,0,64,48);
  int[]userList = openni.getUsers();
  PVector pos = new PVector(0,0,0), hand1 = new PVector(0,0,0), hand2 = new PVector(0,0,0);
  for(int userID : userList){
    openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
    openni.convertRealWorldToProjective(pos, pos);
    fill(0,0,255);
    ellipse(pos.x, pos.y, 50, 50);
    hand1.set(pos);
    hand1.z=0;
    fill(0,0,255);
    ellipse(pos.x/10, pos.y/10, 5, 5);
    openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_RIGHT_HAND, pos);
    openni.convertRealWorldToProjective(pos, pos);
    fill(255,0,0);
    ellipse(pos.x/10, pos.y/10, 5, 5);
    fill(255,0,0);
    ellipse(pos.x, pos.y, 50, 50);
    hand2.set(pos);
    hand2.z=0;
    //openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_HEAD, pos);
    //openni.convertRealWorldToProjective(pos, pos);
    //fill(255,255,0);
    //ellipse(pos.x, pos.y, 50, 50);
  }
  PVector mouse1 = new PVector(mouseX, mouseY, 0);
  if(PVector.dist(mouse1, hand1)<100 || PVector.dist(mouse1, hand2)<100){
    ellipse(mouseX, mouseY, 200, 200);
    //fill(255,255,0);
  }
}
void onNewUser(SimpleOpenNI curContext,int userId){
  openni.startTrackingSkeleton(userId);
}

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