前置作業!!
下載下載下載
1. kinect SDK
2. SimpleOpenNI
把SimpleOpenNI放在 文件 > Processing > libraries
<i>左手會有一顆球
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
background(255);
image(openni.userImage(),0,0,300,200);
int[]userList = openni.getUsers();
PVector pos = new PVector(0,0,0);
for(int userID : userList){
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
}
ellipse(pos.x, pos.y, 50, 50);
println(pos);
}
void onNewUser(SimpleOpenNI curContext,int userId){
openni.startTrackingSkeleton(userId);
}
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
background(255);
image(openni.userImage(),0,0,640,480);
int[]userList = openni.getUsers();
PVector pos = new PVector(0,0,0);
for(int userID : userList){
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(0,0,255);
ellipse(pos.x, pos.y, 50, 50);
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_RIGHT_HAND, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(255,0,0);
ellipse(pos.x, pos.y, 50, 50);
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_HEAD, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(255,255,0);
ellipse(pos.x, pos.y, 50, 50);
}
ellipse(pos.x, pos.y, 50, 50);
println(pos);
}
void onNewUser(SimpleOpenNI curContext,int userId){
openni.startTrackingSkeleton(userId);
}
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
imgBG = loadImage("bg.png");
}
PImage imgBG;
void draw(){
openni.update();
background(255);
image(imgBG,0,0,640,480);
image(openni.userImage(),0,0,64,48);
int[]userList = openni.getUsers();
PVector pos = new PVector(0,0,0), hand1 = new PVector(0,0,0), hand2 = new PVector(0,0,0);
for(int userID : userList){
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_LEFT_HAND, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(0,0,255);
ellipse(pos.x, pos.y, 50, 50);
hand1.set(pos);
hand1.z=0;
fill(0,0,255);
ellipse(pos.x/10, pos.y/10, 5, 5);
openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_RIGHT_HAND, pos);
openni.convertRealWorldToProjective(pos, pos);
fill(255,0,0);
ellipse(pos.x/10, pos.y/10, 5, 5);
fill(255,0,0);
ellipse(pos.x, pos.y, 50, 50);
hand2.set(pos);
hand2.z=0;
//openni.getJointPositionSkeleton(userID, SimpleOpenNI.SKEL_HEAD, pos);
//openni.convertRealWorldToProjective(pos, pos);
//fill(255,255,0);
//ellipse(pos.x, pos.y, 50, 50);
}
PVector mouse1 = new PVector(mouseX, mouseY, 0);
if(PVector.dist(mouse1, hand1)<100 || PVector.dist(mouse1, hand2)<100){
ellipse(mouseX, mouseY, 200, 200);
//fill(255,255,0);
}
}
void onNewUser(SimpleOpenNI curContext,int userId){
openni.startTrackingSkeleton(userId);
}
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