https://www.youtube.com/watch?v=TPwWl2HODAQ
我們想做的是,拳擊的遊戲
下載的地方:120.125.70.53
(1)KinectSDK-v1.8-Setup
(2)MeshLab
open:
processing-2.2.1-windows32
先匯入需要的東西
(1)sketch
(2)import library
(3)add library
(4)SimpleOpenNI
實作一:
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
image(openni.userImage(),0,0,600,400);
//image(openni.depthImage(),0,240,320,240);
}
實作二:
(踢足球)
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
image(openni.userImage(),0,0,600,400);
for(int userId : openni.getUsers()){
PVector pos = new PVector(0,0,0);
float confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_HEAD,pos);
ellipse(pos.x,pos.y,50,50);
println(pos);
}
}
void onNewUser(SimpleOpenNI openni,int userId){
openni.startTrackingSkeleton(userId);
}
讓球可以出現在腳的位置
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
float Xpos(PVector pos){
return width/2 + pos.x*500/pos.z;
}
float Ypos(PVector pos){
return height/2 - pos.y*500/pos.z;
}
void draw(){
openni.update();
image(openni.userImage(),0,0,600,400);
for(int userId : openni.getUsers()){
PVector pos = new PVector(0,0,0);
float confidence;
//float confidence = openni.getJointPositionSkeleton(
confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_LEFT_FOOT,pos);
ellipse(Xpos(pos), Ypos(pos),50,50);
println(pos);
}
}
void onNewUser(SimpleOpenNI openni,int userId){
openni.startTrackingSkeleton(userId);
}
當踢球時畫面會反紅
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup(){
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
float Xpos(PVector pos){
return width/2 + pos.x*500/pos.z;
}
float Ypos(PVector pos){
return height/2 - pos.y*500/pos.z;
}
void draw(){
openni.update();
image(openni.userImage(),0,0,600,400);
for(int userId : openni.getUsers()){
PVector pos = new PVector(0,0,0), pos1 = new PVector(0,0,0),pos2 = new PVector(0,0,0);
float confidence;
//float confidence = openni.getJointPositionSkeleton(
confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_LEFT_FOOT,pos1);
ellipse(Xpos(pos1), Ypos(pos1),50,50);
print("Foot: " + confidence);
confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_HEAD,pos);
ellipse(Xpos(pos), Ypos(pos),50,50);
confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_RIGHT_FOOT,pos2);
ellipse(Xpos(pos2), Ypos(pos2),50,50);
println(abs(pos1.y-pos2.y));
if(confidence>0.6 && abs(pos1.y-pos2.y)>100) {fill(255,0,0,128); rect(0,0,600,400);}
}
}
void onNewUser(SimpleOpenNI openni,int userId){
openni.startTrackingSkeleton(userId);
}
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