1.2 開啟後,除了能掃描畫面,還能夠儲存stl,obj,fly檔案
1.3 之後到網路上下載Mesh Lab
1.4 可以簡單開啟剛剛掃描出來的模型檔
2. Processing寫程式
2.1 頭頂足球
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup()
{
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
void draw(){
openni.update();
image(openni.userImage(),0,0,600,400);
for(int userId:openni.getUsers()){
PVector pos = new PVector(0,0,0);
float confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_HEAD,pos);
ellipse(pos.x,pos.y,50,50);
println(pos);
}
}
void onNewUser(SimpleOpenNI openni,int userId){
openni.startTrackingSkeleton(userId);
}
2.2 抓出頭和腳
import SimpleOpenNI.*;
SimpleOpenNI openni;
void setup()
{
size(600,400);
openni = new SimpleOpenNI(this);
openni.enableRGB();
openni.enableDepth();
openni.enableUser();
}
float XPos(PVector pos){
return width/2 - pos.x*500/pos.z;
}
float YPos(PVector pos){
return height/2 - pos.y*500/pos.z;
}
void draw(){
openni.update();
image(openni.userImage(),0,0,600,400);
for(int userId:openni.getUsers()){
PVector pos = new PVector(0,0,0), pos1=new PVector(0,0,0), pos2=new PVector(0,0,0);
float confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_LEFT_FOOT,pos1);
ellipse(XPos(pos1), YPos(pos1), 50, 50);
println("Foot" + confidence);
confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_HEAD,pos);
ellipse(XPos(pos), YPos(pos), 50, 50);
confidence = openni.getJointPositionSkeleton(
userId,SimpleOpenNI.SKEL_RIGHT_FOOT,pos2);
ellipse(XPos(pos2), YPos(pos2), 50, 50);
println(abs(pos1.y-pos2.y));
if(confidence>0.6 && abs(pos1.y-pos2.y)>100){fill(255,0,0,128); rect(0,0,600,400); }
}
}
void onNewUser(SimpleOpenNI openni,int userId){
openni.startTrackingSkeleton(userId);
}
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